The final project for an introductory 3D modeling course, this adventurous gentleman – let’s call him François – received in excess of 100 hours of my devoted attention, believe it or not. And yet, despite the amount of time I poured into this model, I can still think of a hundred ways in which he could be improved.
This was my first attempt at modeling, UV mapping, and rigging a biped. While I typically maintain a clean and organized digital workspace (with lots of hierarchies, labels, notes, and saved iterations), somewhere along the way, François’ topology got a little messed up, which made rigging a real headache, and compromised the UV mapping. Nevertheless, I am quite proud of the result. It’s really quite rewarding to see a model come to life, and I am excited to begin working on other such modeling projects, if and when time allows it.
Modeled, textured, rigged, and animated in Autodesk Maya (with just a little bit of Photoshop love for the UVs). And yes, these stills are deliberately distant and unrevealing.